Live ops after AI
What moved, what didn't, and what we stopped doing. The value sat in churn and LTV, not in the calendar or the NPC, and most studios chase the wrong 5%.
POV from the founder. Short pieces when a single idea deserves sharper framing; longer ones when a topic needs it. We publish selectively. We'd rather publish one piece a month that moves a conversation than four that fill a content calendar.
What moved, what didn't, and what we stopped doing. The value sat in churn and LTV, not in the calendar or the NPC, and most studios chase the wrong 5%.
A Head of AI runs about $500,000 a year once equity is counted. The cases where you should make the hire, and why a firm that sells the alternative would tell you.
Half the game industry thinks generative AI is harming it, and only 7% think it is helping, down from 13%. What that means if you run a studio and still have work to get done.
The most-quoted statistic in enterprise AI comes from 153 survey responses, describes something other than failure, and is now used to end conversations it should start.
Enterprise AI stalls in two places the pitch never mentions: the harness you didn't build, and the team that never picked it up.
Pieces go to a small list before they're public. To read them early, email patrick@higheragency.solutions.